I am not planning this in the short term.
Search found 202 matches
- Thu Mar 16, 2023 4:15 am
- Forum: Go AI
- Topic: New gogui release is coming
- Replies: 3
- Views: 418
- Tue Mar 14, 2023 3:07 pm
- Forum: Ataxx
- Topic: Engine Programming Discord
- Replies: 1
- Views: 100
Engine Programming Discord
I have recently discovered that the Ataxx community is meeting in the Engine Programming discord. Here is an invite: https://discord.gg/Ym5cMVA7Nv There is an active community there. Note in particular: https://github.com/hzyhhzy/KataGo, a fork of KataGo, that supports multiple games, including Atax...
- Mon Mar 13, 2023 1:27 pm
- Forum: Go AI
- Topic: New gogui release is coming
- Replies: 3
- Views: 418
Re: New gogui release is coming
The 1.5.2 release is online: https://github.com/Remi-Coulom/gogui Don't use Quaqua anymore, which should fix some crashes on macOS (issue #18). Support for large boards up to 52x52. Support for games with moving pieces such as chess or ataxx Drag-and-drop of sgf files (thanks to @zakki) Fix wrong pl...
- Wed Mar 08, 2023 11:36 am
- Forum: ICGA
- Topic: ICGA Announcements
- Replies: 0
- Views: 171
ICGA Announcements
Here is an update on the 2023 International Computer Games Association events. The Advances in Computer Games conference will be held online November 28-30. The call for papers can be found here . We want to hear about your exciting, innovative work in game AI! The Computer Olympiad will be held at...
- Fri Mar 03, 2023 2:13 pm
- Forum: Go AI
- Topic: Targeted Search Control in AlphaZero for Effective Policy Improvement
- Replies: 0
- Views: 71
Targeted Search Control in AlphaZero for Effective Policy Improvement
By Alexandre Trudeau and Michael Bowling https://arxiv.org/pdf/2302.12359.pdf AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy itera- tion. To be an effective policy improvement operator, AlphaZero’s search requires accurate v...
- Wed Mar 01, 2023 11:57 pm
- Forum: Go AI
- Topic: DeepMind's Mctx: MCTS in JAX
- Replies: 0
- Views: 53
DeepMind's Mctx: MCTS in JAX
https://github.com/deepmind/mctx Mctx is a library with a JAX-native implementation of Monte Carlo tree search (MCTS) algorithms such as AlphaZero, MuZero, and Gumbel MuZero. For computation speed up, the implementation fully supports JIT-compilation. Search algorithms in Mctx are defined for and op...
- Wed Mar 01, 2023 11:52 pm
- Forum: Go AI
- Topic: Inside the mind of a superhuman Go model: How does Leela Zero read ladders?
- Replies: 0
- Views: 42
Inside the mind of a superhuman Go model: How does Leela Zero read ladders?
https://www.lesswrong.com/posts/FF8i6SLfKb4g7C4EL/inside-the-mind-of-a-superhuman-go-model-how-does-leela-zero-2 We did some interpretability on Leela Zero, a superhuman Go model. With a technique similar to the logit lens, we found that the residual structure of Leela Zero induces a preferred basis...
- Tue Feb 28, 2023 5:56 pm
- Forum: Go AI
- Topic: Plenty of weak networks on CGOS 9x9
- Replies: 13
- Views: 203
- Tue Feb 28, 2023 4:03 pm
- Forum: Go AI
- Topic: Plenty of weak networks on CGOS 9x9
- Replies: 13
- Views: 203
Re: Plenty of weak networks on CGOS 9x9
I see. One very important heuristic is that you must somehow recognize eyes, and not fill them up. It is easy to detect an eye shape by looking at a 3x3 square around a point.
Have fun.
Rémi
Have fun.
Rémi
- Tue Feb 28, 2023 3:07 pm
- Forum: Go AI
- Topic: Plenty of weak networks on CGOS 9x9
- Replies: 13
- Views: 203
Re: Plenty of weak networks on CGOS 9x9
I also run test-matches at home with my homegrown matcher (stats generated with ordo): # PLAYER : RATING POINTS PLAYED (%) 1 GnuGO level 0 : 3879.9 31492.0 31684 99 2 AmiGo : 3271.6 25484.5 31661 80 3 Stop : 2293.4 17685.5 31705 56 4 Daffy Baduck : 1997.6 11963.0 31657 38 5 dellabaduck_0e55ae0_1th ...