Search found 34 matches

by spurious_ai
Sat Mar 29, 2008 4:21 am
Forum: General Discussion
Topic: numbrosia
Replies: 47
Views: 43780

Re: numbrosia

If you have computer time, puzzles 27 ( 13 moves, +1 for your program ), puzzle 28 ( 16, +1 ) and puzzle 33 ( 16, +1 ) would let me know if there is a lower move count for those puzzles. That is the end of the low move count puzzles. The sum of the squares has worked fairly well as a static evaluati...
by spurious_ai
Fri Mar 28, 2008 11:21 pm
Forum: General Discussion
Topic: numbrosia
Replies: 47
Views: 43780

Re: numbrosia

This was just my first version of the program. I have been looking for an application so I can learn CUDA. This is NVidia's C language for video cards. With 128 processors on the video card I should be able to do a 4 or 5 ply depth search for a better evaluation. The power of the breadth first searc...
by spurious_ai
Fri Mar 28, 2008 10:11 pm
Forum: General Discussion
Topic: numbrosia
Replies: 47
Views: 43780

Re: numbrosia

I generate all the moves from the starting point. I then take all those moves and generate the second move. You can't keep all the moves, just the best ones. If I can store 30 million nodes, I might keep 500,000 for each move. From those 500,000 it generates on average about 15 million. Of those 15 ...
by spurious_ai
Fri Mar 28, 2008 8:18 pm
Forum: General Discussion
Topic: numbrosia
Replies: 47
Views: 43780

Re: numbrosia

Not too much discussion going on. I like the format of this forum better.

I am using a breadth first search. It seems everyone else is using depth first search.