Cameron Browne's project

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vintermann
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Joined: Wed Feb 13, 2008 11:03 am

Cameron Browne's project

Post by vintermann » Thu May 29, 2008 10:42 pm

Cameron Browne, the game designer notable for writing the world's only book on Hex strategy, had an interesting project. Apparently he wrote a program to evolve simple abstract games. I don't know the exact criteria he used to separate the good games from the bad, but it looks like he used UCT! It makes sense: If you have no domain-specific information about the game your program will play, I don't think there are many approaches that work better, especially not without a lot of preparation time (such as growing a neural net would require).

One of the games that came out of the project is Yavalath

http://www.cameronius.com/games/yavalath/

...and it has an UCT program for windows.

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