Cameron Browne, the game designer notable for writing the world's only book on Hex strategy, had an interesting project. Apparently he wrote a program to evolve simple abstract games. I don't know the exact criteria he used to separate the good games from the bad, but it looks like he used UCT! It makes sense: If you have no domain-specific information about the game your program will play, I don't think there are many approaches that work better, especially not without a lot of preparation time (such as growing a neural net would require).
One of the games that came out of the project is Yavalath
...and it has an UCT program for windows.
Any topic that does not fit elsewhere
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