Description
A workshop on computer games is to be held at IJCAI 2016 in New York City, USA. The topics of the workshop concern all aspects of artificial intelligence for computer games. This includes :
- Monte-Carlo methods
- Heuristic search
- Board games
- Card games
- Video games
- Perfect and imperfect information games
- Puzzles and single player games
- Multi-player games
- Serious games
- Combinatorial game theory
- Paper Submission Deadline: April 18th 2016
- Acceptance Notification: May, 18th 2016
- Final Papers: June, 8th 2016
Papers of 10 to 15 pages in LNCS format are preferred. The file format for submission is PDF. Submitted papers should be sent to Tristan.Cazenave@dauphine.fr
Tentative Program Committee
- Christopher Archibald, Mississippi State University
- Yngvi Bjornsson, Reykjavik University
- Bruno Bouzy, University Paris Descartes
- Tristan Cazenave, University Paris Dauphine (Co-chair)
- Stefan Edelkamp, University of Bremen (Co-chair)
- Ryan Hayward, University of Alberta
- Hiroyuki Iida, JAIST
- Nicolas Jouandeau, University Paris 8
- Richard Lorentz, California State University
- Simon Lucas, University of Essex
- Jean Mehat, University Paris 8
- Martin Mueller, University of Alberta
- Thomas Runarsson, University of Iceland
- Abdallah Saffidine, University of New South Wales
- Nathan Sturtevant, University of Denver
- Olivier Teytaud, University Paris Sud
- Julian Togelius, New York University
- Mark Winands, Maastricht University (Co-chair)
- Shi-Jim Yen, National Dong Hwa University