Hi,
I started an experimental CGOS with "Pass Incentive" rule.
http://203.138.189.63/cgospass/9x9/standings.html
For recent AI, White winrate is too high with Chinese rule, komi 7.5.
2020 World Artificial Intelligence Go Competition adopted this rule.
Maybe this rule will be used in tournaments for a while except UEC Cup.
http://203.138.189.63/cgospass/9x9/cros ... tV100.html
This is same as kata1_b18s698v100 with
hasButton = true
ignoreGTPAndForceKomi = 7
Aya807_PassIn_p10k runs with this rule.
Server(currently 9x9 only) is
IP : 203.138.189.63
Port: 6909
Pass Incentive rule detais.
http://www.yss-aya.com/cgos/passincentive.html
experimental CGOS with "Pass Incentive" rule
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Re: experimental CGOS with "Pass Incentive" rule
Thanks for your message.
It seems that the UEC Cup will use CGOS this year. Will the rules change to CGOS rules, or are they still Japanese rules? I would prefer CGOS rules.
It seems that the UEC Cup will use CGOS this year. Will the rules change to CGOS rules, or are they still Japanese rules? I would prefer CGOS rules.
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- Posts: 27
- Joined: Sat Oct 30, 2021 1:31 am
Re: experimental CGOS with "Pass Incentive" rule
UEC Cup will use Japanese rule.
CGF Open was also Japanese rule on CGOS.
http://203.138.189.63/cgf2023/
This CGOS server has modified to start game manually.
https://github.com/zakki/cgos/tree/admin_mode
WGo viewer is changed to update realtime.
UEC Cup will also use this CGOS.
I checked KataGo's recent selfplay games.
It seems black winrate is too low(0.4168) with Chinese rule + komi 7.5.
Chinese rule + komi 7.5 is 0.4168
But these two looks even.
Chinese rule + hasButton + komi 7.0 is 0.4869
Japanese rule + komi 6.5 is 0.4886
So maybe there is no big motivation to change UEC Cup rule.
Chinese rule + hasButton + komi 7.0 is almost same as "Pass Incentive + komi 6.5".
Jap: Japanese rule
Chi: Chinese rule
C_B: Chinese rule + hasButton
* kata1 sgf (from 20040000 to 25530000, 1900000 games)
CGF Open(in Japanese)
http://hp.vector.co.jp/authors/VA012620/
CGF Open was also Japanese rule on CGOS.
http://203.138.189.63/cgf2023/
This CGOS server has modified to start game manually.
https://github.com/zakki/cgos/tree/admin_mode
WGo viewer is changed to update realtime.
UEC Cup will also use this CGOS.
I checked KataGo's recent selfplay games.
It seems black winrate is too low(0.4168) with Chinese rule + komi 7.5.
Chinese rule + komi 7.5 is 0.4168
But these two looks even.
Chinese rule + hasButton + komi 7.0 is 0.4869
Japanese rule + komi 6.5 is 0.4886
So maybe there is no big motivation to change UEC Cup rule.
Chinese rule + hasButton + komi 7.0 is almost same as "Pass Incentive + komi 6.5".
Code: Select all
Komi Games B wins,Draw,W wins, Black winrate
5.5
Jap 129269,70558, 53,58658, 0.5460
Chi 51897,27654, 17,24226, 0.5330
C_B 31603,15932, 4274,11397, 0.5717
6.0
Jap 156315,70250,21224,64841, 0.5173
Chi 79817,43565, 352,35900, 0.5480
C_B 45536,24951, 15,20570, 0.5481
6.5
Jap 155809,76086, 70,79653, 0.4886
Chi 104121,57690, 55,46376, 0.5543
C_B 54600,24659, 7232,22709, 0.5179
7.0
Jap 127919,49956,17274,60689, 0.4580
Chi 111528,41867,24870,44791, 0.4869
C_B 54175,26362, 30,27783, 0.4869
7.5
Jap 87917,37873, 30,50014, 0.4310
Chi 97935,40798, 46,57091, 0.4168
C_B 43918,17193, 5813,20912, 0.4577
8.0
Jap 52111,18012, 6952,27147, 0.4124
Chi 71015,30011, 343,40661, 0.4250
C_B 29981,12972, 13,16996, 0.4329
8.5
Jap 29185,11946, 15,17224, 0.4096
Chi 43638,19373, 32,24233, 0.4443
C_B 17685, 6091, 2251, 9343, 0.4081
Chi: Chinese rule
C_B: Chinese rule + hasButton
* kata1 sgf (from 20040000 to 25530000, 1900000 games)
CGF Open(in Japanese)
http://hp.vector.co.jp/authors/VA012620/
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Re: experimental CGOS with "Pass Incentive" rule
Interesting, thanks.
I do not think that balancing the chances of winning is so important, anyway. Making it easy for many programs to participate is more important. I don't like having to implement new rules for one tournament. There are so many more interesting things to do.
I do not think that balancing the chances of winning is so important, anyway. Making it easy for many programs to participate is more important. I don't like having to implement new rules for one tournament. There are so many more interesting things to do.