tournament manager

An abstract strategy board game for two players
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flok
Posts: 37
Joined: Sat Jan 02, 2016 9:04 pm
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tournament manager

Post by flok »

Hi,

I wrote a tournament manager for Go (GTP) programs (https://github.com/folkertvanheusden/badank).
It works pretty well but I noticed that when running certain programs, it has only 25% unique games. E.g. 13090 games played, only 2998 unique sgf-files.
In chess one uses an opening book to prevent this.
What is the strategy in Go? Just put a few random stones white stones on the board? (and set the komi to the number of random stones)
Or should I place a few using the GTP fixed_handicap command?
https://www.vanheusden.com/

https://github.com/folkertvanheusden/
Rémi Coulom
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Joined: Tue Feb 12, 2008 8:31 pm
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Re: tournament manager

Post by Rémi Coulom »

Thanks for sharing your tool.

Well, the problem in Go is identical to chess, and so are the solution. gogui-twogtp has an option to provide a list of openings. The best is to choose openings that are as balanced as possible, and play a pair of games with reversed colors between two players.
Last edited by Rémi Coulom on Thu Apr 06, 2023 1:48 pm, edited 1 time in total.
flok
Posts: 37
Joined: Sat Jan 02, 2016 9:04 pm
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Re: tournament manager

Post by flok »

Ok, I've added the following:

* seed board with random

* seed board with a board-layout from a random sgf in a sub-directory

* bugfixes

* re-licensed under the more liberal MIT license
https://www.vanheusden.com/

https://github.com/folkertvanheusden/
flok
Posts: 37
Joined: Sat Jan 02, 2016 9:04 pm
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Re: tournament manager

Post by flok »

I wonder: should I use byo yomi for time keeping or initial time + incremental (like chess does)?
For now I've implemented byo yomi but I noticed that gnugo does not like that.
https://www.vanheusden.com/

https://github.com/folkertvanheusden/
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