Call for Participation
The Beijing Longlife Group is enabling the organization of the Conference on Computers and Games 2008 (CG 2008) (29 September - October 1), the 16th World Computer-Chess Championship (WCCC) (28 September - October 5) and the 13th International Computer Games Championship (28 September - October 5) to be held in Beijing, China. Location: the Beijing Golden Century Golf club, Fangshan, Beijing, China.
The Computer Games Championship is a multi-games event in which all of the participants are computer programs. The purpose is to find the strongest programs at each of the games, partly as an academic exercise and partly because the competitions are fun. Below we mention 28 different games for which a program can be submitted to the Computer Games Championship.
|Bridge||Lines of Action|
|Dots and Boxes||Shogi|
We are willing to host more games, such as Ataxx, Dvonn, Mediocrity, Onyx, Tamsk, TwixT and Zèrtz but we do not know of the existence of adequately playing programs. We are awaiting suggestions and proposals of programmers before we include them in the official list given above.
For each game a tournament will take place provided that at least two programs enter the tournament for that particular game. Gold, Silver and Bronze medals will be awarded to the leading programs in each tournament.
The Tournament Director of the Computer Games Championship will be: H.J. van den Herik. The Assistant Tournament Directors: Prof. X. Xu, Prof. Z. Liu (Beijing University of Post and Telecommunication), and Dr. M. Winands.
The rules of the WCCC and Computer Games Championship will be soon published.
The entry fees for the WCCC are as follows:
Amateur: € 25
Semi-professional: € 250
Professional: € 500
The entry fees for the other tournaments are as follows:
Amateur: € 25
Semi-professional: € 100
Professional: € 250
A participant is expected to be ICGA member (€ 40).
Deadline early registration: June 15, 2008. Any entry received after June 15, 2008 will be subject to a penalty fee, doubling the above fee.
"Amateur": programmers who have no commercial interest in their program, and are not professional game programmers. Applications for amateur classification must supply information to justify their claim.
"Semi-professional": Any program submitted by an employee or associate from a games-programming company. The program's name must not be derived from or similar to a commercial product.
"Professional": A program whose name is the same as or derived from a commercial product.