|Walter Bannerman||engine programmer|
|国际象棋, 1997, 巴黎||34||0.0||11|
|国际象棋, 1996, Jakarta||27||1.0||11|
|Ananse 2.0||国际象棋, 1995, Paderborn||34||0.0||11|
|国际象棋, 1992, 伦敦||7||0.0||7|
200K code, 62K data. Basic alpha-beta search with several special routines providing a 'human touch'. Plays very much like a human player, even in the middle game. Search depth : 6 to 15 ply. No hash tables.
Best tournament results : 2 and a half points at Aegon 93 and 2 points at Aegon 94, plus several misses in Jakarta '96 (due to bugs) and a good game against Fritz 4. The current version is the best ever. Many improvements with the help of participants in Geneva the last 2 human tournaments in Geneva, where Ananse was the only participating program.